AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Bulgaria, Q4 2021
Q4 2021 saw varied performance trends in weekly downloads, revenue, and active users for the top 5 boxing games in Bulgaria. Detailed insights from Sensor Tower reveal the dynamics.
Q4 2021 saw varied performance trends for the top 5 boxing games on a unified platform in Bulgaria. Here's a closer look at the weekly downloads, revenue, and active user metrics for each game, as captured by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in its weekly metrics. Weekly revenue peaked at $62 in the last week of September and remained generally stable, ending the quarter at $48. Downloads saw a notable rise towards the end of the quarter, culminating at 521 in the final week. Active users also showed an upward trend, finishing the quarter at 920.
Boxing Star: Real Boxing Fight by THUMBAGE showed a mixed performance. Weekly revenue reached its highest point at $84 in mid-December. Downloads gradually increased, reaching 130 by the end of December. Active users saw a significant increase, ending the quarter at 341.
Slap Kings by Lion Studios had a noteworthy quarter. Revenue peaked at $88 in the week of December 20. Downloads surged significantly in the last week, reaching 1.3K. Active users followed a similar trend, peaking at 4.2K in the final week of December.
Real Boxing: KO Fight Club, also from Vivid Games S.A., showed a steady performance. Weekly revenue saw a slight increase, peaking at $35 in early December. Downloads remained relatively stable, with minor fluctuations, ending the quarter at 117. Active users showed a consistent trend, closing the quarter at 178.
Finally, WWE Mayhem from Reliance Games exhibited a positive trend. Weekly revenue peaked at $46 in early November. Downloads saw a steady rise, reaching 242 in the final week. Active users also increased, peaking at 223 by the end of December.
For more detailed insights and comprehensive data, visit Sensor Tower.